FSD3678 Health and Digital Gaming: Gamer Interviews 2021

Aineiston nimi

Health and Digital Gaming: Gamer Interviews 2021

Aineistonumero

FSD3678

Pysyvä tunniste

urn:nbn:fi:fsd:T-FSD3678

Aineiston laatu

Kvalitatiivinen aineisto

Tekijät

  • Siutila, Miia (University of Turku)
  • Karhulahti, Veli-Matti (University of Jyväskylä)
  • Korhonen, Venla (University of Jyväskylä)
  • Laitinen, Tanja (University of Jyväskylä)

Sisällön kuvaus

The dataset consists of interview transcripts with people who spend a lot of time playing video games. The interviewees are selected from two different target groups. The first group consists of people who have sought help for compulsive gaming, and the second groups consists of people who play video games competitively for at least 30 hours a week. The dataset is part of a follow-up study.

First, the interviewees were asked to describe how they started digital gaming. The interviewees were also asked about their career, family, and friends. Next, they were asked to describe what a normal day or week of digital gaming was like for them and to describe in as much detail as possible one digital gaming experience from the previous month. Additionally, the interviews included questions about the interviewees' other hobbies and their satisfaction with their current job. In relation to gaming, the interviewees were asked whether they felt that they spent too much time playing digital games.

Background information included, among others, the interviewee's gender, information on which interviewee group the interviewee was part of, and the date of the interview. The data were organised into an easy to use HTML version at FSD.

The dataset is available only in Finnish.

Asiasanat

addiction; compulsive gaming; digital games; electronic sports; internet addiction; interpersonal relationships; leisure time activities; social skills

Tieteenala/Aihealue

Sarja

Individual datasets

Jakelija

Finnish Social Science Data Archive

Käyttöoikeudet

The dataset is (D) available only by permission from the data depositor/creator.

Kerääjät

  • Siutila, Miia (University of Turku)
  • Karhulahti, Veli-Matti (University of Jyväskylä)

Rahoittajat

  • Finnish Work Environment Fund (200349)
  • Academy of Finland (312397)

Aineistonkeruun ajankohta

2021-01-07 – 2021-12-31

Maa

Finland

Kohdealue

Finland

Havainto/aineistoyksikkötyyppi

Individual

Perusjoukko/otos

People seeking help for compulsive gaming and people who play eSports games for at least 30 hours a week

Tutkimuksen aikaulottuvuus

Longitudinal: Cohort/Event-based

Havainto/aineistoyksiköiden valinta

Non-probability: Purposive

Interviewees were recruited using an open invitation. In the first group, the invitation was distributed through operators who provide help for compulsive gaming. In the second group, in addition to the open invitation, the social media channels of Kanaliiga, Pappaliiga and Gamers United were used.

Aineistonkeruun tekniikka

Web-based interview (The interviews were conducted via Zoom.)

Keruuväline tai –ohje

Interview scheme and/or themes (The interviews were conducted using the Phenomenology of Play interview scheme. Both interviewers took turns asking questions.)

Aineiston määrä

16 interviews in ODT file format. Additionally, the data were organised into an easy to use HTML version and a CSV version.

Datatiedostojen kieli

Aineisto sisältää datatiedostoja seuraavilla kielillä: suomi.

Kvalitatiiviset aineistot ovat saatavilla vain alkuperäiskielellä, niitä ei käännetä.

Datan versio

1.0

Katso myös

FSD3673 Digital Gaming, Work and Health Survey 2022

FSD3685 Health and Digital Gaming: Expert Interviews 2021

FSD3689 Digital Gaming, Work and Health Survey 2021

FSD3798 Health and Digital Gaming: Follow-up Gamer Interviews 2022

Aineiston käytössä huomioitavaa

The researcher has anonymised the data by removing direct identifiers (e.g. names) and indirect identifiers (e.g. locations, exact ages, detailed information concerning occupation and education). Additional anonymisations to the data were made at FSD, and one interview was fully anonymised. Changes made at FSD are marked with [[double square brackets]].

Viittausvaatimus

The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.

Malliviittaus

Siutila, Miia (University of Turku) & Karhulahti, Veli-Matti (University of Jyväskylä) & Korhonen, Venla (University of Jyväskylä) & Laitinen, Tanja (University of Jyväskylä): Health and Digital Gaming: Gamer Interviews 2021 [dataset]. Version 1.0 (2023-05-03). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3678

Julkaisusta tiedottaminen

Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.

Varaumat

The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.

Julkaisut aineistosta Tooltip

Karhulahti, V. M., Siutila, M., Vahlo, J., & Koskimaa, R. (2022). Phenomenological strands for gaming disorder and esports play: a qualitative registered report. Collabra: Psychology, 8(1), 38819. https://doi.org/10.1525/collabra.38819

Karhulahti, Veli-Matti; Siutila, Miia; Vahlo, Jukka; Koskimaa, Raine. Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Peer Community Journal, Volume 3 (2023), article no. e83.

Aineiston kuvailu koneluettavassa DDI-C 2.5 -formaatissa

Creative Commons License
Aineiston kuvailu on lisensoitu Creative Commons Nimeä 4.0 Kansainvälinen -lisenssin mukaisesti.