children; digital games; internet; internet use; mass media exposure; mass media use; media literacy; mobile communication; news; reading (activity); television
Finnish Broadcasting Company (YLE); 15/30 Research
Availability
A
Time Period Covered
2010
Keyword
computer applications; electronic equipment; information society; internet; internet use; mass media; media literacy; online services; radio (joukkoviestimet); social media; digital culture
Suoninen, Annikka; Finnish Youth Research Society. Finnish Youth Research Network
Availability
A
Time Period Covered
2013
Keyword
children; digital games; internet; internet use; mass media exposure; mass media use; media literacy; mobile communication; news; reading (activity); television
Finnish Broadcasting Company (YLE); 15/30 Research
Availability
A
Time Period Covered
2013
Keyword
computer applications; electronic equipment; information society; internet; internet use; mass media; media literacy; mobile communication; online services; radio (joukkoviestimet); social media; digital culture
Suoninen, Annikka; Finnish Youth Research Society. Finnish Youth Research Network
Availability
A
Time Period Covered
2012
Keyword
children; digital games; internet; internet use; mass media exposure; mass media use; media literacy; mobile communication; news; reading (activity); television
Oksanen, Atte; Tampere University. Faculty of Social Sciences|University of Tampere. Faculty of Social Sciences; Kaakinen, Markus; Sirola, Anu; Savolainen, Iina; Zych, Izabela; University of Cordoba
Availability
B
Time Period Covered
2019
Keyword
well-being (health); youth; internet; internet use; social media; gambling; substance use; social behaviour; sddiction; online communities
Oksanen, Atte; Tampere University. Faculty of Social Sciences|University of Tampere. Faculty of Social Sciences; Kaakinen, Markus; Sirola, Anu; Savolainen, Iina; Paek, Hye-Jin; Hanyang University
Availability
B
Time Period Covered
2018
Keyword
well-being (health); youth; internet; internet use; social media; gambling; substance use; social behaviour; sddiction; online communities
anxiety; internet; computers; social change; environmental awareness; health; leisure time activities; digital games; reading (activity); listening to music; entertainment; mass media use; internet use