FSD3668 Decision-Making in a Common Pool Resource Game Experiment 2020

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Aineistoon liittyvät tiedostot

Aineiston nimi

Decision-Making in a Common Pool Resource Game Experiment 2020

Aineistonumero

FSD3668

Pysyvä tunniste

urn:nbn:fi:fsd:T-FSD3668

Aineiston laatu

Kvantitatiivinen aineisto

Tekijät

Sisällön kuvaus

The study examined participants' decision-making in a common pool resource game experiment. The experiment was conducted on computers in a decision-making laboratory. The participants' task was to use points given to them to invest in and withdraw from the common pool resources.

The participants were randomly divided into groups of three. Each member of the group was given a number from one to three, which determined the order of decision-making. The experiment had ten rounds, and the participants received 10 points as their initial capital at the beginning of each round. During each round, the participants made two decisions. First, they decided how many points from their initial capital they would invest into the common pool resources. Then, the participants decided how many points they would withdraw from the common pool resources. The points withdrawn from the common pool resources were added to the points the participants had not invested. The largest amount a participant could withdraw during one round was 30 points, provided that the common pool resources had at least 30 points during the participant's decision-making turn. The resources available to the participants (the common pool resources and the initial capital) were reset between each round.

The decision to invest points in the common pool resources was done simultaneously by the participants, but the decisions to withdraw points from the resources were done according to the pre-determined order of decision-making. Before making the decision to invest and withdraw, participants in the same group could message each other in a chat. According to the rules of the chat, the participants had to justify any suggestions they made regarding investing and withdrawing, and the messages could not contain any information that could lead to identifying the participants.

At the end of the experiment, the points were converted into euros. One point was equivalent to 50 cents. The reward paid to the participants was determined by the amount of points the participants had saved of their initial capital and the amount of points they had withdrawn from the common pool resources. The round based on which the reward was paid was randomly selected after the experiment had ended. The reward was equivalent to what the participants had earned during the selected round.

No background information was collected on the participants.

Asiasanat

behavioural sciences; decision making; human behaviour; rewards; roles

Tieteenala/Aihealue

Sarja

Decision-Making Laboratory Experiments and Surveys

Jakelija

Finnish Social Science Data Archive

Käyttöoikeudet

The dataset is (D) available only by permission from the data depositor/creator.

Kerääjät

  • PCRC Decision Laboratory (PCRClab)

Rahoittajat

  • Academy of Finland. The Strategic Research Council (326662)

Ajallinen kattavuus

2019 – 2020

Aineistonkeruun ajankohta

2019-11-19 – 2020-03-05

Maa

Finland

Kohdealue

Finland

Havaintoyksikkötyyppi

Individual

Event/Process/Activity

Perusjoukko/otos

Volunteer participants from the participant register of the PCRC Decision Laboratory (PCRClab) of University of Turku

Tutkimuksen aikaulottuvuus

Cross-section

Otantamenetelmä

Mixed probability and non-probability

The participants were members of the PCRC Decision Laboratory's (PCRClab) participant register. The sample was randomly drawn from among the members of the register.

Anyone can sign up as a volunteer participant in the PCRClab participant register. The register has over 2,000 members, who are primarily students. Participation in experiments is compensated with a monetary reward. The laboratory can accommodate up to 20 participants at a time. Each participant is allocated their own desk and computer. To ensure an even number of participants for each experimental session, 21 participants are recruited for each session, with one of the 21 participants acting as a replacement. If all the participants attend the experimental session, the replacement participant will not need to participate and they will receive compensation for their time.

Keruumenetelmä

Laboratory experiment

Keruuväline tai –ohje

Participant tasks

Datatiedostojen kieli

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Aineisto sisältää datatiedostoja seuraavilla kielillä: englanti.

Tietoarkisto kääntää kvantitatiivisia datatiedostoja englanniksi. Lisätietoja käännöspyynnön jättämisestä.

Havaintojen ja muuttujien lukumäärä

59 muuttujaa ja 1710 havaintoa.

Datan versio

1.0

Katso myös

FSD3692 Deliberative Mini-Public on the Satakunta 2050 Regional Plan

Painokertoimet

There are no weight variables in the data.

Viittausvaatimus

The data and its creators shall be cited in all publications and presentations for which the data have been used. The bibliographic citation may be in the form suggested by the archive or in the form required by the publication.

Malliviittaus

Herne, Kaisa (Tampere University) & Lappalainen, Olli (University of Turku) & Kuyper, Jonathan (Queens University Belfast): Decision-Making in a Common Pool Resource Game Experiment 2020 [dataset]. Version 1.0 (2023-09-04). Finnish Social Science Data Archive [distributor]. https://urn.fi/urn:nbn:fi:fsd:T-FSD3668

Julkaisusta tiedottaminen

Notify FSD of all publications where you have used the data by sending the citation information to user-services.fsd@tuni.fi.

Varaumat

The original data creators and the archive bear no responsibility for any results or interpretations arising from the reuse of the data.

Käytön ja kuvailun oheismateriaalit

Website of the PCRC Decision Laboratory

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Creative Commons License
Aineiston kuvailu on lisensoitu Creative Commons Nimeä 4.0 Kansainvälinen -lisenssin mukaisesti.